With a "magic glove" .. "dead" strengthens the presence of its users in the virtual worldToday's electronic news portal
Meta (formerly Facebook) jumped to an exciting stage of its plan to build "metaphors" or the new virtual world by detecting a magic glove.
Meta revealed during a report broadcast by "Extra News, satellite channel, on Monday, the new glove that gives its wearing feelings that mimic the feeling of real things when dealing with them in the virtual space.
When wearing this glove, you are convinced that you hold the real thing (or something close to it), even when the element is completely digital, according to AitNews.
And a long time before officially rename Facebook named Meta - referring to the world that it has become more serious about virtual reality technologies and augmented reality - the company began to reveal the main parts of the perceived metaphors.
Meta Quest 2, or the formerly Oculus Quest 2, is considered one of the best wireless head glasses available for virtual reality.
Recently, Meta Really Labs, the company's search and development arm, revealed a device that can be worn on the wrist that translates the nerves of the electric motor nerve into digital orders.
He also revealed a head glasses coming from Project Cambria, which is supposed to support realistic symbolic images and follow the advanced eye.
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Virtual, imagined, inherent, or apparent reality (VR) is a term that applies to computer simulation of environments that can be materially simulated in some places in the real world, in fictional worlds. The latest virtual reality environments are primarily visual experiments, or displayed on the computer screen or through a special model, but some simulation includes additional sensory information such as sound through loudspeakers or headphones. Some advanced systems are touching, including touch information, generally known as the strength of reactions, in medical applications and electronic games. Moreover, virtual reality covers remote communication environments that provide users ’apparent presence with remote presence concepts either through the use of standard input devices such as the keyboard and mouse, or through multimedia devices such as wireless and gloves, in Zimos, and the mills comprehensive for all directions.
The simulation environment cannot be similar to the real world to the impossibility of creating a vibrant experience for example, in simulation of the fighter pilot or training or it can differ greatly from reality, as is the case in virtual reality games. In fact, it is currently very difficult to create a high -resolution hypothetical reality, due to the technical restrictions on the preparation of force, the accuracy of the image clarity, and the display of the communication dangle, but supporters of this technology hope that the shortcomings are overcome such as processors , Photography, communications and information technologies have become more powerful and effective over time.
It is often used to describe a virtual reality a wide variety of applications associated with an immersive and high -quality 3D environments.