Beyond the isolated Arab "Jimmers" screens - Enab Baladi
Enab Baladi - Khaled Djerli
"Abu Fella" published a video, on January 30, in which he talks about the campaign devoted to accommodating 12 families in homes with solar energy, brushes and equipment, as well as sewage and water well with the extension of a public water network..
He explained that the campaign is allocated to build 25 homes at a cost of ten thousand Kuwaiti dinars (35 thousand dollars), the cost of one house of 485 dinars.
This campaign opened questions about the Arab "gyms" societies, and what is said that they are not productive or indifferent to human or political issues in the Arab world.
During the past years, and with the spread of the "new Corona" virus (Kofid-19) in 2020, the majority of people had to do with their homes, many Arab youth worked to adopt the "gamers" platforms as a work profession and a means to earn a livelihood.
What is the "electronic sport community" community
Electronic sport, or "E-Sport", is a concept that has become widely spread over the past few years, and is considered one of the most expensive types of sports, and it witnesses competitions with great financial prizes of up to millions of dollars sometimes.
In the "Dota 2" game, which was held under the name "The International Dota Championship2", in 2020, the organizing committee presented the largest total award in one competitive course in the history of e -sports or professional sport, as the prizes reached more than 34 million dollars, according toThe official "Dota" website.
The "shooting" games (shooting) is one of the most viewers in the Arab world, the most famous of which is the game "Playernknowns Battlegrouments", famously known as "Bajji".
For video games professionals and many amateurs as well, electronic games represent all their lives, but rather turns into addiction, especially for those who spend about 20 hours a day playing, and some of them give up sleep, meals and study.
Although the "World Health Organization" classified addiction to video games as a kind of mental disorder, in its copy of the Classification of Diseases Classification in 2018, experts said that the classification of addiction to video games is a "premature" mental disorder, and relied on "moral panic"According to" BBC "network.
According to the organization, this turmoil is described as "poor control of games, and giving increasing priority to play games on other activities, to the extent that precedence games receive other interests and daily activities, and the continuation or escalation of play despite negative consequences".
An entertainment society with its political views
A Syrian youth (24 years old), who is the owner of the "Iirichii" account for the matches of gaming content on the "Twitch" platform for video games.Which is considered specially frustrated in Syrian society, as the talk in the issues that society always suffers from quickly ends, because the purpose of games is entertainment for self.
But Yazan notes that some players, especially the entertainment content, are away from political issues, as they lack their popularity if they disclose their political orientation, especially in a situation similar to the Syrian situation.
The content of the content is accompanied by daily events, whether by talking to the audience directly, or through the Boussum related to certain issues that they attach to live broadcasts through the communication sites.
With the Israeli aggression on Gaza, the majority of Arab content creators participated in the "Gaza under the bombing", accompanied by direct broadcasting on games platforms, which is the similarity of what the Kuwaiti "YouTube" "Abu Fella" did during his interaction with the issue of the Syrian camps sunken due to rain.
However, many games fans in the Arab world accused the content of the content with this tag in order to collect the largest possible percentage of followers, and not for actual solidarity with issues..
Finally, the Syrian player Samer and Houd, nicknamed “Ibn Syria”, published a live broadcast through his account on “Instagram”, hosting the Sheikh and Palestinian preacher Mahmoud Al -Hasanat, to talk about the Palestinian issue.
Samer has more than a million subscribers through his account on "Instagram", and more than six million followers on his YouTube channel, but, in contrast to his position on the Palestinian issue, he avoids talking one day about the Syrian reality.
Is this society considered "unproductive"?
Yazan said to Enab Baladi, that the players ’community is divided into three sections, the first is the one who fills his spare time by playing video games as a hobby in addition to his daily work, so it cannot be said about this person is not productive, or that his practice of video games reduces his productivity.
The second section can be classified as a non -productive, being addicted to video games without practicing any other activity in his life, which is a large part of the players community.
While the third section is the most productive, as there is a section not a little of gaming practitioners, it reaps huge profits through its participation in international or local championships, and perhaps by broadcasting video records while playing certain games with a professional function.
According to the "Celebristy Net Worth" website, the world's most income video game players for 2019 is Richard Tyler Plevins, nicknamed "Ninja", which came in first place after achieving an income of $ 17 million during 2019.
"Ninja" has about 24 million followers on "YouTube", in addition to more than 14 million subscribers on the "ting" games platform, and the Ninja college wealth, according to the site, is $ 25 million.
Just three months after "Ninja" joined the "Mixer" platform, which is run by "Microsoft" for a large amount, also followed by the "Shoud" player, known among the fans of the "CS Go" game as one of its best professional players, before he retired in 2018At the age of 23, he goes to other games.
The "Minatek" website stated that "Ninja" obtained a large amount of "Microsoft" company in exchange for moving to its direct broadcasting platform "Mixer" instead of "Twitch", and "Ninja" already has more than 2.8 million followers on the new platform.
A report from "Forbes" indicates that "Microsoft" plans to spend up to $ 30 million over the next three years to attract more celebrities of the game community to its platform.
With "moderation"..Benefits for electronic exercise practitioners
A study published by the magazine "Social Psychiatry and Psychiatric Epidemiology", which specializes in the field of psychiatry, found that children who play video games often have 1.75 weakness of the possibilities of high intellectual performance, and 1.88 times of high school efficiency, compared to those who have not played video games.
Perhaps common ideas about games addicts lead to the belief that players are hiding in dark rooms without any human interaction, while games can be an endeavor to get out of isolation, as many children choose to play games with their friends, which creates healthy social circles.
ووجد استطلاع أجراه مشروع “Pew Internet & American Life” أن ثلثي اللاعبين الصغار يلعبون وجهًا لوجه مع العائلة والأصدقاء، وربع اللاعبين الصغار يلعبون مع أصدقاء عبر الإنترنت.
So, whether it is a personal interaction or through the screen, video games build and encourage social skills in children, even if they spend some time improving their friendly abilities to talk about unimportant things, they are healthy things.
There are also many video games, in addition to computer games and others, about strategic thinking, for example, the player thinks about how he defeated his enemy, or how to create the best empire, as children must develop plans and strategies to determine how they advance to the next level and win the game.Often, the games are characterized by unexpected obstacles to prevent an easy victory, as players need to think about their steps, and logical thinking about how to overcome the problems they face.
Psychiatrist John Paul Jarison believes that with regard to organizing games that children play, they must be dealt with in the same way that films are treated, in terms of allowed and prohibited, they are matters related to family values and morals..